A downloadable game for Android

After the tutorial levels (beyond level 4), levels are procedurally generated. Since I couldn't design levels, I decided to create a level generator. The generator has conditions such as how many bottles should be in a level, which colors will be created, whether the same color can be in a bottle, and so on.

After creating the level procedurally  generator, I needed to ensure that the generated levels were solvable. I coded a solver. If a level cannot be solved within 20,000 moves, the generator creates a new level.

To control the status of the level generator and maintain game balance, I coded a level generator controller.

Source Code: https://github.com/BeytullahKalay/WaterSort

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watersort.apk 42 MB

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